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Tuesday, January 12, 2010

Time Lord Nintendo: Part 1


Ever play Time Lord on Nintendo?  No?  Me neither.  Many sites on the internet report it as being a lousy game.  But the internet has been wrong before.  At least once that I can think of.  Maybe twice?  I'm not sure.  But what I am sure is that I'm going to play Time Lord here real soon.  I received a copy recently from PedroGames.Com.  It was a penny, and after looking at the screen shot of the title screen something tells me that the internet might be right!  This game might suck!  How do I conclude that from the title screen?  Two Words: Milton Bradley.

What would it be like for Nintendo, or SONY to suddenly manufacture board games?  Sounds stupid doesn't it?  So why would Milton Bradley suddenly make videogames?  Perhaps they were scared.  Maybe they thought everyone would stop playing board games and would stick to Nintendo.  Or maybe it was their way of making a quick buck?  I'm not sure.

Either way I plan to sit down and play this game and I'm going to conduct an experiment:

With knowing very little about Time Lord, I plan to sit down and play the game until I beat it or get bored of it.  Afterwards I'm going to write down what I believe the plot of the game is.  (Perhaps their is dialog in the game that provides the plot?  I honestly do not know.)  Then I'm going to consult with the manufacturer's manual and box art to see if ol' Milton Bradley described the game accurately.

Will the game live up to the hype that is on the back of the box?
Will the manual be detailed and complete about the game itself?
Are their hidden clues that reveals what Milton Bradley's motivation was to meddle in the software business?

Stay tuned for part 2...

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